Tuesday, June 14, 2011

WHM over 7K HP

In the alternate reality of Abyssea... There exists an adventurer named Jarriane that has over 7k hit points (HP).

Max HP Merits.

All the current HP gears available to a white mage (missing bloodbead gorget).

All current HP boost atma: Atma of the Dark Blade, Atma of the Ebon Hoof, Atma of the Impregnable Tower.

All 6 HP boost Abyssites.

Sunday, August 23, 2009

The Avatar Primes Experience

Tragic memories of long ago kept crawling my mind every time I see an avatar around. Stories are plentiful of so called white mages claiming victory against the primes even before I had my first encounter with them. To defeat a prime by outdueling them at their very best is not the same as defeating them by some sneaky tactic that revolves around outlasting them in a battle.

My first encounter dueling it out with a prime avatar was a lesson in humility. Winning against the prime avatars by trying to outlast them gave me this guilty feeling of unworthiness of being a melee white mage. It is akin to fighting as a red mage whose strategy almost always revolves around wearing the opponent down till it's too weak to fight. Most true damage dealing jobs lives and die by speed and power to win a given fight. Their victory are more magnanimous just because of the sheer ferocity and fearless approach to anything they encounter. If the fight goes beyond their ability to survive a prolonged battle, then death to them is inevitable. In the land of Vanadiel, winning at any cost will always be a win, even a non playing character (NPC) recognizes this fact. But to the very few adventurers who have honed their skills by fighting countless monsters throughout their lifetime, winning alone is not enough to give them the satisfaction they crave. Out of these adventurers, an elite few will standout and become the talk of the town solely because of the might and prowess they show that are beyond expectations. The story always goes like this... "Have you heard or seen this (damage dealing job goes here) doing (damage here) on (monster here)". The path of true damage dealers is more clear and the stories along with them are more common. Every commoner of Vanadiel can easily understand and relate to these stories.

During my early adventuring days, I have heard of a story about the existence of legendary relics weapons that are suppose to trump all other weapons. Weapons of godly power that only gods of Vanadiel can wield. Then the gods decided to bestow these weapon to the mortals of Vanadiel who are worthy of such. One of this weapon was a legendary club that is the most powerful single handed weapon that ever existed known to Vanadiel. The gods of Vanadiel chose the altruists as the only job to wield this weapon. Why choose white mage as the wielder of the most powerful single handed weapon ever? I decided to embarked on this journey to seek answers. To do this I had to assume the job of a meleeing white mage. A job that very few will understand and never bother to embark. The gods of Vanadiel have already foretold the ending of the story and they clearly understand why white mage was the one to wield such a weapon. The only way to find the answer is to wield the weapon. Doing so will require a white mage to experience both the wrath of public opinion and gods fickle mazes of never ending battles, quests, missions and spending unreasonable amount of wealth.

It was time to meet the avatar primes again. This time I am more prepared to duel them head on and fight them at their best. This time its not about winning the fight anymore. It is all about gaining the utmost highest respect of the avatar primes. For them to recognize that a white mage has finally manage to show what the gods of Vanadiel have foreseen will happen. The fights were intense and ferocious. Swinging 8-16 times every 6 seconds can take its toll on a casting whm. Fighting with reckless abandon like a true damage dealer. Casting cures after being take down to a sliver of health and then almost back to full health. Each round of swing from both sides was never boring. It is rare that an avatar prime encounter will encounter a fight like this. The fight they have been waiting for eons of time has finally happen. So much mana points and hit points was expended for one battle in just a short amount of time. The fight ends and only one is standing. I felt the sense of worthiness I was seeking for a long long time even though it is for just a short while. The prime avatars affirms this feeling and they themselves are proud that such an adventurer has given them the type of battle they wanted. There was an untold sense of agreement between the two combatants that a battle worthy of lasting memory has just transpired.

My avatar primes experience has given me a glimpse of reason why the gods of Vanadiel created a weapon so destructive that they chose only a true altruist wielder for it. I am off to find new adventures and seek more answers... hoping to understand the gods of Vanadiel wisdom.


http://www.youtube.com/watch?v=whn8VgSP1kw
- Ramuh Prime
http://www.youtube.com/watch?v=fLC3pyMcpm8 - Shiva Prime
http://www.youtube.com/watch?v=Jdr1y3l8ppM - Leviathan Prime
http://www.youtube.com/watch?v=euBQLlk3pVM - Titan Prime
http://www.youtube.com/watch?v=1MTdENwSJhQ - Garuda Prime
http://www.youtube.com/watch?v=FdFeZYRk1lI - Ifrit Prime

Friday, August 21, 2009

Gargouille Anyone?

A new adventure awaits... I decided to take a trek to one of the new areas introduced after the Moogle Kupo d'Etat expansion update. It took me 3 naps and 2 trips to my snack box to get to Beaucedine Glacier (S). Along the way I found some clusters of monsters called Gargouille. A brief wiki background check says these mobs are warrior type. I figured my repose can handle them easily and would be possible to solo. I grabbed one and started whacking my club on it. Paralyze... Slow... Flash... Utsusemi's... and things seems to go smoothly... Then Terror Eye happened...

Here is the link to the video of the fight: http://www.youtube.com/watch?v=yH3gKFvmZzg

Thursday, August 20, 2009

2k+ WS Damage on Hexa Strike (XP type Mobs)

I never thought that I could hit over 2K weaponskill hexastrike on xp type mobs. I finally saw it for myself on one of the video I was doing. During this adventure, I decided to focus on getting as much attack as possible. My weaponskill gear setup alone has around 460+. I am assuming that this is the highest possible attack range a hume white mage soloist can reach without any other buff support. Weaponskill damage would probably been higher if not for the enfeebling status casted on me (-MND).

Here is the video of that particular adventure: http://www.youtube.com/watch?v=CJzWFXanhyo

Monday, June 29, 2009

Welcome to my Blog

Hello I am Jarriane of Final Fantasy XI. I am currently wandering the land of Vanadiel at Lakshmi server. Most of my adventures involves doing end game activity with fellow adventurers. Although I am capable of donning many jobs as an adventurer, my favorite job would always be a damage dealing white mage. A hybrid mage that is rarely seen anywhere. Although a lot of white mages would like to be a capable damage dealing mage on their own, not many will publicly admit that aspiration. Mostly in part because of fear of negative opinions from fellow adventurers. For those who even try to experience the taboo of damage dealing white mage, it is an experience that is quite otherwordly and defies common norms. Out of these very few adventures, maybe some will reach the apex of their potential. I am Jarriane and this is the path I chose... and the story starts here.